9 floors couldve been strung together in waves since theres nothing to pause for between em anyway until nero needs more arms or you hit a boss. Why do we still step through portals to go to the next wave?: This one really just comes with the fact that there's dynamic music, songs starting over again pretty much as soon as you get S rank on the first 50 stages or so is really annoying. Something which was also requested for DMC4 with its 5 character roster and wasn't delivered on. Again, this increases replay value even for single player allowing players to go back and play any stage as their favorite character and potentially any future ones that come with DLC or a special edition. ![]() Nero's stages would have to be change a bit to compensate grimm grips again but V's breakable walls could easily just be prebroken without issue. Co-op: This goes for the campaign as well but I can't imagine anyone doesn't want fuil coop. Sweet surrender is really the only issue anyway and it's exclusive to Nero. If the devs feel the DLC items aren't balanced properly they should be fixed, not removed. No weapon lock: Let us use our equipment. They're so well implemented that they never get annoying to fight and serve as the best representation of the combat system. Bosses are easily the highlight of the game and the genre as a whole really. Bosses every 10 floors: The game has more than enough bosses to fulfill this and they'd be way better than some of the filler floors we have now. It'd also increase replay value and give players who aren't as good some way to get satisfaction without having the same level of achievement. Difficulty setting: It doesn't turn into DMD until floor 80 meaning that the first 60 floors are a waste especially since you're not fighting the bosses at their best. (though online BP is in the code so maybe itll come in the near future assuming it didnt get scrapped).Įdit: I'm adding a wishlist here to give a more concise example of what could've been Lastly, no multiplayer is a serious screw up on potential. Niddhog, elder geryon, nightmare trio and qliphoth roots couldve made up the other 5 bosses. Bosses only being every 20 floors instead of every 10 is a shame. Difficulty still scales with floors meaning the first 50 are a waste of time. Bloody Palace is a gauntlet mode that allows players to take on 101 levels of Demonic spawn and five brutal bosses. It puts you up against one hundred total floors, each with increasingly challenging enemies and bosses, and you can play as V, Nero, Dante, and apparently, Vergil.The first 29 waves (except goliath) are all pretty lame. ![]() ![]() ![]() | Hirun Cryer/USG, Capcomįor those that don’t know, the Bloody Palace is a free DLC mode, set to launch in Devil May Cry 5 at some point in April, as confirmed in the trailer below. Vergil is only around for the final three missions of Devil May Cry 5, but if this data mine proves accurate, it looks like we’ll be taking advantage of his powerful Yamato sword in the DLC. Over on ResetEra, it looks like Vergil has been uncovered as a playable character in the Bloody Palace. Spoilers for the ending of Devil May Cry 5! | USG Be warned: there are huge spoilers here for the end of Devil May Cry 5. Now, data miners look to have uncovered a rather exciting new feature arriving in the Bloody Palace update next month. Is there something you think we should be reporting on? Email know that Devil May Cry 5 is getting a challenge room-style DLC mode in April, called the Bloody Palace.
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